LAUNCHING SOON

Generate production-ready human meshes from a single image or text prompt.

Early access for game studios, VFX teams, and character artists.

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Join waitlist

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FEATURES

What you get early access to

Somata is the universal engine that converts images or text into clean, accurate, production-ready human meshes — instantly and deterministically.

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Prompt-to-Mesh & Image-to-Mesh

Describe a human - height, build, body type - or provide an image, and generate a full-body A-pose mesh in seconds.

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Prompt-to-Mesh & Image-to-Mesh

Describe a human - height, build, body type - or provide an image, and generate a full-body A-pose mesh in seconds.

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Prompt-to-Mesh & Image-to-Mesh

Describe a human - height, build, body type - or provide an image, and generate a full-body A-pose mesh in seconds.

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Production-ready topology

Every output ships with consistent, clean topology – no retopo, no rig breakage, no cleanup.

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Production-ready topology

Every output ships with consistent, clean topology – no retopo, no rig breakage, no cleanup.

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Production-ready topology

Every output ships with consistent, clean topology – no retopo, no rig breakage, no cleanup.

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Millimetre-Level Accuracy

Meshes reflect real-world scale with a median height error of ~5mm, making them immediately usable for animation, simulation, and VFX.

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Millimetre-Level Accuracy

Meshes reflect real-world scale with a median height error of ~5mm, making them immediately usable for animation, simulation, and VFX.

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Millimetre-Level Accuracy

Meshes reflect real-world scale with a median height error of ~5mm, making them immediately usable for animation, simulation, and VFX.

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Pipeline-ready exports

Export directly to FBX, OBJ, GLB, and USD for Unreal, Unity, Blender, Maya, and DCC tools.

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Pipeline-ready exports

Export directly to FBX, OBJ, GLB, and USD for Unreal, Unity, Blender, Maya, and DCC tools.

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Pipeline-ready exports

Export directly to FBX, OBJ, GLB, and USD for Unreal, Unity, Blender, Maya, and DCC tools.

BENEFITS

Why join the Somata waitlist?

Early advantage

Be among the first teams using deterministic human generation in real production.

Early advantage

Be among the first teams using deterministic human generation in real production.

Early advantage

Be among the first teams using deterministic human generation in real production.

Slash production time & cost

Replace days of modelling and rigging with instant, automated mesh generation.

Slash production time & cost

Replace days of modelling and rigging with instant, automated mesh generation.

Slash production time & cost

Replace days of modelling and rigging with instant, automated mesh generation.

Direct influence

Early access users help shape features, formats, and integrations before public release.

Direct influence

Early access users help shape features, formats, and integrations before public release.

Direct influence

Early access users help shape features, formats, and integrations before public release.

FAQs

Frequently Asked Questions.

How is this different from MetaHuman or scans?
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Somata generates deterministic, production-grade geometry from a single image – without photogrammetry, scanning rigs, or manual cleanup.

Do I need special hardware or capture setups?
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No. A single image is enough.

Can this be used in real productions?
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Yes. Studio early access includes commercial pilots and pipeline integration.

Is this for stylised or cartoon characters?
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No. Somata is built for real human geometry and real production workflows.

Early Access - Q2 2026

Slots are limited. Priority is given to teams actively building in production.

Join the first wave of studios and creators building on Somata.

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